The battlefield at Coyote Field erupted into one of the fiercest fights of the season, as factions battled across five missions for control of supply lines, vehicles, and vital intelligence.
The Remnant Government Forces (RGF) pressed their advantage in manpower, fielding 30 soldiers against the Free Alliance’s 18 militiamen. The Coyote Syndicate arrived with 22 elite operatives, while a mix of 11 unaligned civilians split between the Wastelanders and the Frontier Coalition, ensuring every corner of the field was alive with conflict.
The FA suffered an early blow when their supply depot was overrun by the RGF, forcing a withdrawal. Yet under the chaos, Joker executed a daring plan—moving three supply crates through a narrow alley and escaping with them. Those crates, carrying critical supplies and intelligence, represent one of the most impactful special actions of the season so far. His diversion not only secured valuable points for the FA, but also gave them the kind of long-term leverage that could reshape battles ahead.
The Coyote Syndicate made their mark by defending key vehicle supply runs, extracting what they came for before pulling back to conserve strength. Their attendance and tactical precision nearly carried them into second place, but this round they fell just short.
Leading from the front, Archfiend drove his forces fast and hard, striking through contested ground and forcing both allies and enemies to adapt to his aggression.
The final mission added chaos and spectacle, as technical vehicles entered the fight. The RGF fought through heavy fire with their armored HMMWV, while the FA’s light MRZR technical darted across the battlefield, running critical supplies up and down the line. Both vehicles became symbols of their factions’ spirit: the RGF’s raw determination against the FA’s scrappy adaptability.
This round has made one thing clear: faction wars aren’t just won with numbers, but with heart, ingenuity, and the willingness to risk everything for your cause.