Faction Wars Report: FTX 11

RGF Secures Victory in Clash at the Supply Depot

The battlefield at Coyote Field erupted into one of the fiercest fights of the season, as factions battled across five missions for control of supply lines, vehicles, and vital intelligence.

RGF & Free Alliance forces clashed at the supply depot.

The Engagement

The Remnant Government Forces (RGF) pressed their advantage in manpower, fielding 30 soldiers against the Free Alliance’s 18 militiamen. The Coyote Syndicate arrived with 22 elite operatives, while a mix of 11 unaligned civilians split between the Wastelanders and the Frontier Coalition, ensuring every corner of the field was alive with conflict.

The FA suffered an early blow when their supply depot was overrun by the RGF, forcing a withdrawal. Yet under the chaos, Joker executed a daring plan—moving three supply crates through a narrow alley and escaping with them. Those crates, carrying critical supplies and intelligence, represent one of the most impactful special actions of the season so far. His diversion not only secured valuable points for the FA, but also gave them the kind of long-term leverage that could reshape battles ahead.

The Coyote Syndicate made their mark by defending key vehicle supply runs, extracting what they came for before pulling back to conserve strength. Their attendance and tactical precision nearly carried them into second place, but this round they fell just short.

Leading from the front, Archfiend drove his forces fast and hard, striking through contested ground and forcing both allies and enemies to adapt to his aggression.

The final mission added chaos and spectacle, as technical vehicles entered the fight. The RGF fought through heavy fire with their armored HMMWV, while the FA’s light MRZR technical darted across the battlefield, running critical supplies up and down the line. Both vehicles became symbols of their factions’ spirit: the RGF’s raw determination against the FA’s scrappy adaptability.

Awards & Recognition

  • Most Valuable Organization (MVO): RGF earned +5 points for bringing the most pre-registrations to the event.
  • Sportsmanship Awards: Both the RGF and FA were recognized for exemplary conduct (+3 points each).
  • Roleplay Bonus: The Free Alliance raised two custom flags in the field, earning +4 points.
  • Special Objectives: Joker’s daring diversion netted FA an additional +14 points (3 crates + mission bonus).
Series scoring overview

Strategic Implications

  • The RGF continue to lead the war, showing they can not only dominate on the field but also out-organize their rivals off of it.
  • The Free Alliance remain resilient, turning creativity and bold moves into points that keep them within striking distance.
  • The Coyote Syndicate lurk close behind, proving attendance and tactical control still keep them in the hunt for dominance.
  • The Wastelanders and Frontier Coalition have entered the leaderboard and will only grow in influence as the season develops.

This round has made one thing clear: faction wars aren’t just won with numbers, but with heart, ingenuity, and the willingness to risk everything for your cause.

Free Alliance militia members preparing their defenses.
Coyote Syndicate specialists served as advisors to the Free Alliance defense forces.
Free Alliance and R.G.F. forces clashing.
R.G.F. heavy machine guns moving into cover.
Free Alliance militiamen assaulting R.G.F. positions.

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